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hemebond

11
Posts
26
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A member registered Oct 10, 2016

Recent community posts

Cross-Origin Isolation and SharedArrayBuffer errors when trying to play on Firefox. Itch has help pages for Godot that address these issues.

Is the typo in the splash screen intentional?

Looks really interesting but the controls are terribly off-putting and awkward. I couldn’t figure out how to dock with the fabricator so couldn’t get past the collection objective.

Thanks. Game launches now.

I get the following error with the Linux download:

Error: Couldn’t load project data at path “.”. Is the .pck file missing? If you’ve renamed the executable, the associated .pck file should also be renamed to match the executable’s name (without the extension).

Ah, it works in Firefox nightly (117) but not ESR (102). Thank you, I’ll use the latest Firefox nightly to play it.

The embedded version here on itch.io does not work in Firefox due to this error:

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

Please see this blog post for details on how to get it working.

(1 edit)

I didn’t raise an issue in the end because someone already had and you told them how to fix it: all you need to do is set the Ursina dependency in requirements.txt to version 5+ (it’s currently set to 4.1.1).

So running from source can work.

(2 edits)

I’ve just tested on Debian and it doesn’t load.

./Rally 
bash: ./Rally: cannot execute binary file: Exec format error

And as the other commenter said, it has MacOS files so perhaps you packaged the wrong executables/files.

I just tried running from source and unfortunately it crashes while loading assets. I’ll investigate and raise it on Github.

Stuck in dog.

Would be good to mark the download as Windows-only.